All workComing soon

Ballsmith

Build the path. Freeze time. Drop the ball in the cup.

A 2D physics puzzle for iOS and Android. Planks, bouncers, fans, portals, conveyors and magnets guide a steel ball into a brass cup, and once per level you can stop time while the ball is in the air.

Our role
Concept, game design, engine, level tooling, monetisation, store launch.
Year
2026
Platforms
iOS · Android
Stack
FlutterFlameDartGame CenterPlay GamesAdMob
Coming to the App Store and Google PlayPrivacy policy
Ballsmith level 50, building the path
Ballsmith time stopped mid-flight
Ballsmith level 85
Ballsmith level 33
Deterministic
physics shared by game and level validator
Every level
machine-verified to be solvable
11 languages
store listings and in-game text
01

The twist

Most contraption puzzles are solved before you press play. Ballsmith adds one move the genre did not have: freeze the ball mid-air, slide a plank or a portal into place, resume. Later levels can only be solved this way.

02

Engineering the physics

The simulation is pure Dart with no engine dependency, so the same code runs the game and a command-line validator. Every level in the catalogue is solved by the validator before it ships, and the hint system places one piece of a real solution.

03

Content and worlds

Hand-crafted levels across Toy Room, Kitchen, Garden, Laboratory and Space, each with its own look and rules. A daily puzzle, an endless mode with generated boards and a weekly five-level challenge with leaderboards.

04

Launch readiness

Three-star scoring, coins, costumes, rewarded and interstitial ads with regional consent, in-app purchases, Game Center and Play Games leaderboards, and store listings localised into eleven languages.

Next project

Sudoku Master

Other work